Banach–Mazur Game
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In
general topology In mathematics, general topology is the branch of topology that deals with the basic set-theoretic definitions and constructions used in topology. It is the foundation of most other branches of topology, including differential topology, geometri ...
,
set theory Set theory is the branch of mathematical logic that studies sets, which can be informally described as collections of objects. Although objects of any kind can be collected into a set, set theory, as a branch of mathematics, is mostly conce ...
and game theory, a BanachMazur game is a topological game played by two players, trying to pin down elements in a set (space). The concept of a Banach–Mazur game is closely related to the concept of
Baire space In mathematics, a topological space X is said to be a Baire space if countable unions of closed sets with empty interior also have empty interior. According to the Baire category theorem, compact Hausdorff spaces and complete metric spaces are e ...
s. This game was the first infinite
positional game A positional game is a kind of a combinatorial game for two players. It is described by: *Xa finite set of elements. Often ''X'' is called the ''board'' and its elements are called ''positions''. *\mathcala family of subsets of X. These subset ...
of perfect information to be studied. It was introduced by
Stanisław Mazur Stanisław Mieczysław Mazur (1 January 1905, Lwów – 5 November 1981, Warsaw) was a Polish mathematician and a member of the Polish Academy of Sciences. Mazur made important contributions to geometrical methods in linear and nonlinear functio ...
as problem 43 in the Scottish book, and Mazur's questions about it were answered by Banach.


Definition

Let Y be a non-empty
topological space In mathematics, a topological space is, roughly speaking, a geometrical space in which closeness is defined but cannot necessarily be measured by a numeric distance. More specifically, a topological space is a set whose elements are called po ...
, X a fixed subset of Y and \mathcal a family of subsets of Y that have the following properties: * Each member of \mathcal has non-empty interior. * Each non-empty open subset of Y contains a member of \mathcal. Players, P_1 and P_2 alternately choose elements from \mathcal to form a sequence W_0 \supseteq W_1 \supseteq \cdots. P_1 wins if and only if :X \cap \left (\bigcap_ W_n \right ) \neq \emptyset. Otherwise, P_2 wins. This is called a general Banach–Mazur game and denoted by MB(X,Y, \mathcal).


Properties

* P_2 has a winning strategy if and only if X is of the ''first category'' in Y (a set is of the first category or meagre if it is the countable union of nowhere-dense sets). * If Y is a complete metric space, P_1 has a winning strategy if and only if X is comeager in some non-empty open subset of Y. * If X has the Baire property in Y, then MB(X,Y,\mathcal) is determined. * The siftable and strongly-siftable spaces introduced by Choquet can be defined in terms of stationary strategies in suitable modifications of the game. Let BM(X) denote a modification of MB(X,Y,\mathcal) where X=Y, \mathcal is the family of all non-empty open sets in X and P_2 wins a play (W_0, W_1, \cdots) if and only if ::\cap_ W_n \neq \emptyset. :Then X is siftable if and only if P_2 has a stationary winning strategy in BM(X). * A Markov winning strategy for P_2 in BM(X) can be reduced to a stationary winning strategy. Furthermore, if P_2 has a winning strategy in BM(X), then P_2 has a winning strategy depending only on two preceding moves. It is still an unsettled question whether a winning strategy for P_2 can be reduced to a winning strategy that depends only on the last two moves of P_1. * X is called ''weakly'' \alpha-''favorable'' if P_2 has a winning strategy in BM(X). Then, X is a Baire space if and only if P_1 has no winning strategy in BM(X). It follows that each weakly \alpha-favorable space is a Baire space. Many other modifications and specializations of the basic game have been proposed: for a thorough account of these, refer to 987 The most common special case arises when Y = J =
, 1 The comma is a punctuation mark that appears in several variants in different languages. It has the same shape as an apostrophe or single closing quotation mark () in many typefaces, but it differs from them in being placed on the baseline o ...
/math> and \mathcal consist of all closed intervals in the unit interval. Then P_1 wins if and only if X \cap (\cap_ J_n) \neq \emptyset and P_2 wins if and only if X\cap (\cap_ J_n) = \emptyset. This game is denoted by MB(X, J).


A simple proof: winning strategies

It is natural to ask for what sets X does P_2 have a
winning strategy Determinacy is a subfield of set theory, a branch of mathematics, that examines the conditions under which one or the other player of a game has a winning strategy, and the consequences of the existence of such strategies. Alternatively and sim ...
in MB(X,Y,\mathcal W). Clearly, if X is empty, P_2 has a winning strategy, therefore the question can be informally rephrased as how "small" (respectively, "big") does X (respectively, the complement of X in Y) have to be to ensure that P_2 has a winning strategy. The following result gives a flavor of how the proofs used to derive the properties in the previous section work: :Proposition. P_2 has a winning strategy in MB(X,Y,\mathcal W) if X is countable, Y is T1, and Y has no isolated points. :Proof. Index the elements of ''X'' as a sequence: x_1, x_2, \cdots. Suppose P_1 has chosen W_1, if U_1 is the non-empty interior of W_1 then U_1 \setminus \ is a non-empty open set in Y, so P_2 can choose \mathcal \ni W_2 \subset U_1 \setminus \. Then P_1 chooses W_3 \subset W_2 and, in a similar fashion, P_2 can choose W_4 \subset W_3 that excludes x_2. Continuing in this way, each point x_n will be excluded by the set W_, so that the intersection of all W_n will not intersect X. The assumptions on Y are key to the proof: for instance, if Y=\ is equipped with the discrete topology and \mathcal consists of all non-empty subsets of Y, then P_2 has no winning strategy if X=\ (as a matter of fact, her opponent has a winning strategy). Similar effects happen if Y is equipped with indiscrete topology and \mathcal=\. A stronger result relates X to first-order sets. :Proposition. P_2 has a winning strategy in MB(X,Y,\mathcal W) if and only if X is meagre. This does not imply that P_1 has a winning strategy if X is not meagre. In fact, if Y is a complete metric space, then P_1 has a winning strategy if and only if there is some W_i \in \mathcal such that X \cap W_i is a comeagre subset of W_i. It may be the case that neither player has a winning strategy: let Y be the unit interval and \mathcal be the family of closed intervals in the unit interval. The game is determined if the target set has the
property of Baire A subset A of a topological space X has the property of Baire (Baire property, named after René-Louis Baire), or is called an almost open set, if it differs from an open set by a meager set; that is, if there is an open set U\subseteq X such th ...
, i.e. if it differs from an open set by a meagre set (but the converse is not true). Assuming the
axiom of choice In mathematics, the axiom of choice, or AC, is an axiom of set theory equivalent to the statement that ''a Cartesian product of a collection of non-empty sets is non-empty''. Informally put, the axiom of choice says that given any collection ...
, there are subsets of the unit interval for which the Banach–Mazur game is not determined.


References

* 957 Oxtoby, J.C. ''The Banach–Mazur game and Banach category theorem'', Contribution to the Theory of Games, Volume III, Annals of Mathematical Studies 39 (1957), Princeton, 159–163 * 987Telgársky, R. J
''Topological Games: On the 50th Anniversary of the Banach–Mazur Game''
Rocky Mountain J. Math. 17 (1987), pp. 227–276. *
003 003, O03, 0O3, OO3 may refer to: *003, fictional British 00 Agent *003, former emergency telephone number for the Norwegian ambulance service (until 1986) *1990 OO3, the asteroid 6131 Towen * OO3 gauge model railway *''O03 (O2)'' and other related ...
Julian P. Revalsk
''The Banach–Mazur game: History and recent developments''
Seminar notes, Pointe-a-Pitre, Guadeloupe, France, 2003–2004


External links

* {{DEFAULTSORT:Banach-Mazur game Topological games General topology Descriptive set theory Determinacy